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Silent hunter 4 keyboard controls1/17/2024 ![]() Perform test launch of \SH5\sh5.exe - you should notice right from the beginning that loading screen is now cropped weirdly. This is how it need to look the right way: You should navigate to the part called, it could be commented out or it could be set to No or False, anyway you need to enable all developer tools Where %username% is your name in Windows OS ![]() Open SH5 configuration file using text editor at this pathĬ:\Users\%username%\Documents\SH5\data\cfg\main.cf g You installed both games, both games are launching up to actual gameplay and all behaves as expected.ġ. You should completely understand how it works and what you are doing, so this tool could save you some time rather than moving, copying and renaming folders manually.Ġ. A utility program called Borderless Gaming (you mainly need DirectX wrapper from there, that's d3d9.dll and d3d9.ini files)Ĥ. (Keep in mind that I am writing this as it is for now and what I understand at the moment, so new details may arise, stay tuned or feel free to share if you know some useful information) Spoiler spoiler those two problems are solved now (while there is a lot of experiments and tests to be done, at first glance I haven't noticed any serious complications) In the matter of minutes I was able to cut "Attack Map" page from SH3, paste it in SH5 folder structure, edit it in different ways (change sizes, positions, textures, colors, parenting, copy/paste/delete elements) and then insert it back in place to SH3 game folder, successfully started the game, started the mission, and opened map screen to see exactly the same what I done in editor (well I got couple error windows, probably deleted some elements that was referenced by dials.cfg file). And second - because of first it's menu editor always launches in windowed 1024x768 base minimum resolution. First - SH5 uses concept of adaptive interface, so all elements sizes and positions are defined by strange for us Zone argument. If you ever was interested it this matter, you probably know that there are two major problems (among many minor problems). What if we need to revisit this file once more in future? Can we cleanup this file and make it more simply editable? If only there was some tool better than simple text editor.īUT WAIT I know there is SilentHunter5 menu editor and some people even tried using it in the pastĪnd I started digging in that direction. And even while it probably will be possible to bruteforce all of that, that's one way road, and all my work will be just another layer of complications on top of that. ![]() Then started moving and repositioning elements on screen in menu_1024_768.ini file, some parts were quite good organized there and editing was painless, while others were showing signs of over 10 years of editing, adding, removing, hiding, placeholders, replacers, links to nonexistent files, made by different people (I guess there are comments in 3 different languages). Later I was able to increase map rendering limit once more (4096x4096), thanks to Tycho's patch. I was able to launch game in new resolution at first tweaking d3d9.ini. ![]() Initial idea was to make "patch" on top of original ARB WideGui 1920x1080 to tune it for new 2560x1440 resolution at least for personal use and if it will work and look at least decent release for public (there is probably a good demand as high resolution monitors more and more affordable from day to day). So here is where I started my ALARM dive into the rabbithole. Prior to that I actually was messing a bit with interface files and textures here and there to tweak things for personal preference, so I had some minimal basic understanding how it works under hood. So in one moment one idea appeared in my mind - "If the game is already modded to such degree, it must be also possible to do the same for even bigger screens". Most of all I was getting tired looking on that "keyhole" thing called periscope, trying to spot there distant ships, recognize them, recognize flags - you probably familiar what I am talking about. While game already runs in much bigger resolution it was originally made, my human nature always asks for better. Game was launched on my secondary side monitor because it is actually 1080p, rather than main monitor which is bigger. Couple days ago was playing good old SH3 with some more or less regular selection of mods including ARB1080 GUI.
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